Through The Woods

First of all special thanks to Andrew Price, Zacharias Reinhardt, Lukas Walzer and Paul Siedler for the constant feedback, you guys are awesome.

Textures from Friendly Shade : https://www.friendlyshade.com/
Break down : http://www.cgrecord.net/2017/05/making-of-through-woods-by-sebastian_25.html

The main reason of this project was to stress test the wonders of my new rig: 128gb of ram along 4x 1080ti and 2x Titan XP. The results were amazing: this scene have roughly 220 million polygons and lots of 16 and 32k textures at 16bit.. The trees and plants are all 3d models, the only backdrop is the mountain at the end of the road which is a photograph I took during one of my trips last year. The viewport was so smooth..

In the other hand I wanted to challenge and improve myself at nature which to me, is one of the most intimidating subjects when it comes to CG.

Overcast

Overcast

Sunny

Sunny

Ambient Occlusion

Ambient Occlusion

Diffuse Color Pass

Diffuse Color Pass

Translucent Color Pass

Translucent Color Pass

Gloss Indirect Pass

Gloss Indirect Pass

Road Material

Road Material

Through The Woods (Work Time Lapse)